Imagine how the 21st century chair might perk up when guests arrive, autonomously transforming itself as needed. It can become a stepstool when someone needs to stand on it, or a bed, perhaps formed by enlisting other chairs so that they can to support a horizontal body or two or three. When self-organized into neat orderly rows of its collaborators, the chair can accommodate crowds. While awaiting the crowd's arrival the chairs are a memory of the future, reminding us of the event that is to come. After they leave, the same chairs serve as a memory of the past. These 21st century chairs are social, aiming to please. They will be active servants, relationship builders, and enablers of social interactions. In the 21st century designers will produce many things besides chairs, many of which will not be objects. Some will be services and experiences, such as healthcare and wellness. Some will be ideas. Is an idea a thing, a product, a service? Whatever they are called, they need to be designed not as isolated things but as complex, interrelated systems, as total experiences. As relationships.
Other Recent Essays
- Automatic Cars Or Distracted Drivers: We Need Automation Sooner, Not Later
- UC San Diego Postdoc in Human-Centered Healthcare
- Positive computing: technology for wellbeing and human potential (Calvo & Peters)
- Why Procrastination Is Good
- The Human Side of Automation
- Why DesignX?
The design of human-computer systems used to focus upon the negative, the breakdowns that confused and confounded people. Now it is time to move to the next level, to focus upon the positive, systems that are enjoyable and pleasurable. We need systems that delight as well as inform, systems that create pleasure along with useful function. We need systems that are resilient, that promote control, understanding, and sometimes just plain pleasure. The design field has responded by examining the role of emotions and pleasure in design. We need to move these findings into mainstream computing.
Recent recommended readings
- Turns Signals Are the Facial Expressions of Automobiles
- Things That Make Us Smart Available as eBook
- Scenarios of the future: Two histories of the 21st century
- FIRE: How Fast, Inexpensive, Restrained, and Elegant Methods Ignite Innovation. (Dan Ward)
- The Simplicity Cycle (Dan Ward)
- The cult of the peacock (Brendan Vance)
Keynote Addresses and Schedule
Contact information, bios, press photos, ...
Examples of talks
- August 19-22, 2015. Education keynote. Industrial Design Society of America, Seattle, WA.
- September 1 - 3, 2015. Keynote. Relating Systems Thinking and Design 4 (RSD4) Conference. Banff Centre, Alberta, Canada
- October 10-11, 2015. DesignX Workshop. Tongji University. Shanghai.
- October 12-13, 2015. Emerging Practices conference. Tongji University, Shanghai, China
- October 15, 2015. Advisory Board, School of Design and Innovation, Tongji.
- December 14-?, 2015. Hong Kong University of Science and Technology