How To Talk To People
Ambidextrous magazine, Stanford University's Journal of Design, has printed an excerpt from the last chapter of my not-yet published book, The Design of Future Things: How to talk to people. Nice of them.
The full chapter is Afterward: The Machine's Point of View, available here as a PDF.
(The excerpt is part of an ancient manuscript I uncovered, written some time in the 21st century, trying to teach machines patience in their interactions with people). Let me also recommend their Journal to you: light-hearted, but serious, with engaging articles and useful discussions on the many dimensions of design, mostly but not entirely product design.
- All Books
- The Design of Everyday Things, Revised and Expanded Edition
- Living with complexity
- The Design of Future Things
- Emotional Design: Why we love (or hate) everyday things
- The invisible computer
- Things That Make us Smart: Defending Human Attributes in the Age of the Machine
- Turn Signals Are the Facial Expressions of Automobiles
- The Design of Everyday Things