A Potpourri of Books
For far too many months I have neglected reviewing the many books I have read and enjoyed. So here is a partial catch-up, a long list of books, each with a short review, bringing me roughly up to date as of December 1, 2008.
The book recommendations just added are:
Gigerenzer, G. (2007). Gut feelings: the intelligence of the unconscious. New York: Viking.
Groopman, J. E. (2007). How doctors think. Boston: Houghton Mifflin.
Hallinan, J. T. (2009). Why we make mistakes: How we look without seeing, forget things in seconds, and are all pretty sure that we are way above average. New York: Broadway Books.
Hamm, S. (2008). The
race for perfect: inside the quest to design the ultimate portable computer.
New York: McGraw-Hill.
Isbister, K., & Schaffer, N. (2008). Game usability: Advancing the player experience. San Francisco: Morgan Kaufmann.
Schifferstein, H. N. J., & Hekkert, P. (Eds.). (2007). Product Experience: perspectives on human-product interaction. Amsterdam: Elsevier.
Sunstein, C. R. (2006). Infotopia: how many minds produce knowledge. Oxford; New York: Oxford University Press.
Thaler, R. H., & Sunstein, C. R. (2008). Nudge: Improving Decisions About Health, Wealth, and Happiness. New Haven, CT: Yale University Press.
Vanderbilt, T. (2008). Traffic: why we drive the way we do (and what it says about us). New York: Alfred A. Knopf.
Weinstein, L., & Adam, J. A. (2008). Guesstimation: Solving the world's problems on the back of a cocktail napkin. Princeton, N.J.: Princeton University Press.
- All Books
- The Design of Everyday Things, Revised and Expanded Edition
- Living with complexity
- The Design of Future Things
- Emotional Design: Why we love (or hate) everyday things
- The invisible computer
- Things That Make us Smart: Defending Human Attributes in the Age of the Machine
- Turn Signals Are the Facial Expressions of Automobiles
- The Design of Everyday Things