LG. get your act together. Every so often I can't stop myself from complaining. This is one of those every so oftens. No visibility. Insufficient tactile differentiation among the controls. No labeling of which side is right and which left which matters, both because these are stereo earphones and because the identical looking and feeling buttons do different things on the two sides of the device. Manuals that use incredibly tiny type small type in gray on a black background. Badly written as well, but we have come to take that as standard. Usually we can figure things out anyway by playing with the controls. Not these controls. They are invisible in use (deliberate), but with insufficient tactile distinction, with the left controls identical to the right one, but doing different things, and no way of knowing which is left and which right, so on each usage, they will vary randomly.
Other Recent Essays
- Newly Revised Call: The Design Lab at UC San Diego Seeks Design Fellows
- Hill climbing in radical Innovation
- Verganti & Norman: Having a vision is not enough--it must be implemented
- Error Messages Are Evil
- Design at UCSD: Think Observe Make
- Human Error? No, Bad Design
Large projects tend to fail: Software, construction, new aircraft, it doesn't matter -- they fail. Dan Ward offers a simple solution: don't do them. With the time and money allocated for one large project, do numerous small ones. Do them Fast and Inexpensive, with Restraint and Elegance: FIRE. It's a well-known principle, but it goes against the nature of organizations who wish to solve all their problems with one project. In consumer markets, it the disease I call featuritis. In industry, it's bloat. What's the alternative? FIRE. For anyone even remotely associated with large projects, this eminently sensible, highly readable book is required reading.
Recent recommended readings
- The cult of the peacock (Brendan Vance)
- Designing with the Mind in Mind, 2nd edition. (Jeff Johnson)
- Cool Tools (Kevin Kelly)
- Sleights of mind : what the neuroscience of magic reveals about our everyday deceptions (Macknik, Martinez-Conde & Blakeslee)
- Smarter than you think: How technology is changing our minds for the better (Clive Thompson)
- Foreword: Computers as Theater (Brenda Laurel)
Keynote Addresses and Schedule
Contact information, bios, press photos, ...
Examples of talks
- October 11, 2014. Design Success China Conference (Shanghai)
- October 12, 2014. Advisory Committee meeting, Tongji University College of Design & Innovation. Shanghai, China.
- October 13, 2014. Design Research and Education conference, Tongji University, Shanghai.
- October 22-23, 2014. Segal Design Institute. Northwestern University, Evanston, IL
- October 24, 2014. UICO. Chicago, IL.
- October 26-30, 2014. NordiCHI Keynote, Helsinki, Finland.
- October 31, 2014. At Aalto, Helsinki, Finland.
- November 14 - 16, 2014. 20th Anniversary party for HCII, CMU, Pittsburgh (I gave the after dinner talk).
- November 21-22. NSF meeting at MIT.
- December 4-6, 2014. Business of Design Week, Hong Kong. (My talk on December 5)
- February 6-7, 2015. Exploratorium. San Francisco, CA
- February 8. 2015. IxDA Education Summit. (Interaction Design Association.) San Francisco, CA
- April 25 - 30, 2015. CHI 2015. Seoul, S. Korea.