Don Norman: Designing For People

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Design of Every day things (Revised) Complexity Future Things Emotional Design The invisible computer Things tha make us smart Turn Signals Are the Facial Expressions of Automobiles user centred system design Emotional Design Learning and memory Human Information Processing Memory and attention

Recent Essays

A Great Product Ruined

20 September 2014

LG. get your act together. Every so often I can't stop myself from complaining. This is one of those every so oftens. No visibility. Insufficient tactile differentiation among the controls. No labeling of which side is right and which left which matters, both because these are stereo earphones and because the identical looking and feeling buttons do different things on the two sides of the device. Manuals that use incredibly tiny type small type in gray on a black background. Badly written as well, but we have come to take that as standard. Usually we can figure things out anyway by playing with the controls. Not these controls. They are invisible in use (deliberate), but with insufficient tactile distinction, with the left controls identical to the right one, but doing different things, and no way of knowing which is left and which right, so on each usage, they will vary randomly.

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Recommended Reading

Scenarios of the future: Two histories of the 21st century

09 November 2014

One way to understand what future events might await us is to develop elaborate, complete scenarios of what life might be like as a result of new designs, inventions, and technologies. It isn't enough to describe the potential technologies: the scenario must illustrate how it might be used in everyday life, examining the implications that result. The purpose of this note is to recommend two recent books that expand upon the genre: Adrian Hon's "A History of the Future in 100 Objects" and Naomi Oreskes and Erik Conway's "The Collapse of Western Civilization: A View from the Future"

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Keynote Addresses and Schedule

Don Norman
Contact information, bios, press photos, ...

Examples of talks
Design of Everyday Things, Revised and Expanded Edition (DOET2), paperback and eBook.

Fundamentals (Chapters 1 and 2)  -- now available
This course has design exercises by Kristian Simsarian, IDEO Fellow and head of interaction design at CCA. Reflective thinking exercises implemented by Chelsey Glasson

See these excerpts

Schedule